@startuml
sprite $system_update_alt [48x48/16] {
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}


!define MATERIAL_SYSTEM_UPDATE_ALT(_alias) ENTITY(rectangle,black,system_update_alt,_alias,MATERIAL SYSTEM_UPDATE_ALT)
!define MATERIAL_SYSTEM_UPDATE_ALT(_alias, _label) ENTITY(rectangle,black,system_update_alt,_label, _alias,MATERIAL SYSTEM_UPDATE_ALT)
!define MATERIAL_SYSTEM_UPDATE_ALT(_alias, _label, _shape) ENTITY(_shape,black,system_update_alt,_label, _alias,MATERIAL SYSTEM_UPDATE_ALT)
!define MATERIAL_SYSTEM_UPDATE_ALT(_alias, _label, _shape, _color) ENTITY(_shape,_color,system_update_alt,_label, _alias,MATERIAL SYSTEM_UPDATE_ALT)
skinparam folderBackgroundColor<<MATERIAL SYSTEM_UPDATE_ALT>> White
@enduml